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  malloc/free and new/delete in C++

malloc and free are C++/C language standard library functions, while new/delete are operator of C++. They can be used to allocate dynamic memory and free memory in C++ programs malloc/free can not meet the requirements of dynamic objects creation. Object needs to call the constructor to initialize the object when creating, the object needs to call the destructor before it is destroyed  Since malloc() and free() are library functions rather than operators, the compiler has no control permiss...

   C++,memory,malloc,free,new,delete     2012-06-20 06:52:09

  Top 9 Web Design Trends in 2020

To stay in demand, a top-level design agency must be aware of the current trends. This will improve their professional skills, help them to keep an eye on the latest events, and offer the clients relevant models that will increase conversion, website traffic, and customer loyalty. Read on to find out which nine web design trends are popular in 2020. UL animation There is a stereotype that it makes no sense to develop a complex, high-quality animation because it will not be supported by devices w...

   WEB DESIGN,UX     2020-09-04 10:06:52

  Embrace open source

In past few days, there are many tech news which are related to open source. For example, Microsoft enables Linux on its Windows Azure cloud, Facebook open sourced its C++ library Folly and Samsung joined Linux foundation. Now more and more big companies realize the power of open source and are willing to contribute to the open source community. It will benefit not only developers but also these big companies as well.By providing some open source libraries or projects, developer may reduce their...

   Open source,Microsoft,Samsung,Facebook,Linux     2012-06-06 05:37:59

  Perl Documentation in Terms of Tasks

The core Perl community—if you care to draw lines around a group of people who use Perl seriously and call that a community—is like many other core F/OSS communities. Real work happens on mailing lists and IRC. I unsubscribed from several mailing lists and deliberately spent as little time on IRC as possible this year, for various uninteresting reasons. (I haven't even made it to the Portland Perl Monger...

   Perl,Documentation,Process     2011-12-27 09:40:09

  Basic Mistakes Developers Make When Creating APIs

Today, there are many tools that developers can use to create an API, meaning that some of them can come up with an API within a matter of minutes. However, there is a vast difference between just creating an API and building one that meets all your expectations, is reliable and secure. Some developers create APIs that work well but forget some basic things that, within no time, bring a lot of issues to the API users. In this article, we are going to talk about the basic mistakes that developers...

   API,API DESIGN,RESTFUL API     2020-08-19 07:54:03

  Configure a PHP web server on CentOS

Are you used to use cPanel or Plesk on VPS for your PHP website management? If for some reason you don't want to use them? What can you do? How do you maintain your website? How do you access Emails, use FTP to upload files or use phpMyAdmin to manage your databases? You may need to configure all these services yourself on a VPS without cPanel or Plesk or other similar apps.But to configure all these services on a Linux server is not an easy job. You may spend many nights but still fail to get s...

   Cron,Linux,CentOS,Email,FTP,MySQL     2012-07-08 06:01:56

  Device Experiences & Responsive Design

Most recently LukeW was the Chief Product Officer (CPO) and co-founder of Bagcheck which was acquired by Twitter Inc. in 2011. Luke is also the author of the book Mobile First and was Chief Design Architect (VP) at Yahoo! Inc. While the task of designing Web applications and sites for multiple devices can be daunting, two techniques can make the process more manageable: classifying device experiences and designing/building responsively. Here’s how these two approaches can work toge...

   User experience,Device,Responsive design     2012-03-31 00:10:31

  Why Good Programmers Are Lazy and Dumb

I realized that, paradoxically enough, good programmers need to be both lazy and dumb. Lazy, because only lazy programmers will want to write the kind of tools that might replace them in the end. Lazy, because only a lazy programmer will avoid writing monotonous, repetitive code – thus avoiding redundancy, the enemy of software maintenance and flexible refactoring. Mostly, the tools and processes that come out of this endeavor fired by laziness will speed up the production. This ma...

   Good programmer,Lazy,Reason,Dumb     2012-04-18 07:15:23

  Lessons from the Trenches

I believe that making a game is part art and part science, so it's no wonder that managing a game project is also part art and part science. Clearly if it was all science then the industry would get a collective F for not having made any significant progress over the last decade - all one has to do is just glance at the published postmortems to see that the same patterns are repeated over and over.A game has to be fun, engaging, grab users in the first two minutes and also keep their a...

   Game,Trenches,Tips,Game design,pattern     2011-10-10 05:08:50

  How to Be an Optimist in a Pessimistic Time: A Techonomy Manifesto

Gapminder WorldIt’s no secret that technology is changing the world. Unfortunately, there are a surprising number of people who don’t get it. Many of them, even more unfortunately, are important leaders in business, other powerful instutitions, and governments. To meet the challenges that face us—whether as leaders of organizations, as leaders of countries, or as the global community addressing our collective challenge—we will only be successful if we unreservedly emb...

   Technology,World,Evolution,Dominant     2011-11-21 03:00:33